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Privacy Policy

Last updated 12 September 2026 · SlowDen (slowden.com)

No accounts, no passwords, no advertising code of our own. If you only browse and play, we collect analytics and nothing else. Personal information reaches us only when you type it into a form. The part that deserves real attention is the game player, which is run by somebody else — that is section 8.

1. The short version

SlowDen has no accounts, no passwords, no shopping basket and no advertising code of its own. For someone who only browses and plays, the site collects analytics about pages and game interactions, and nothing else.

Personal information reaches us in exactly one way: you type it into a form and press send. That happens when you submit a game, enter a Slow Cook challenge, leave a review, suggest a game or report a bug.

The one thing that genuinely deserves your attention is the game player. Most games on this site run inside a frame served by somebody else's computer, and while a game is running, that other party — not SlowDen — decides what is collected inside it. Section 8 explains this properly.

2. Who is responsible for your information

SlowDen, the operator of slowden.com, decides why and how the information described in this document is processed, and is therefore the controller of it in the sense used by data-protection law. SlowDen is operated by an independent creator based in India.

All privacy correspondence goes to slowden.official@gmail.com. There is no separate privacy department; the address is read by the person who runs the site.

3. What we collect when you simply browse

Visiting a page on SlowDen causes the following to be processed, none of which requires you to identify yourself:

Server and hosting records

The website is hosted on Netlify. Like every web host, Netlify records technical details of requests it serves — the IP address making the request, the time, the page requested, the referring page, and the browser's user-agent string — for the purposes of delivering the site, protecting it against abuse and diagnosing faults. These records are generated by the hosting infrastructure rather than by anything SlowDen wrote, and their retention is governed by Netlify's own arrangements.

Analytics

SlowDen uses Google Analytics 4 to understand how the site is used in aggregate: which pages are viewed, roughly where in the world visitors are, what kind of device they use, and which pages lead to which. We use this to decide what to build and what to fix. We do not use it to identify individuals and we have no facility for doing so.

Game interaction events

SlowDen records four specific events around the game player, because without them the site cannot tell whether anybody actually plays the games it lists:

EventWhat it records
game_card_clickA game card was clicked: the game's slug, title and category, and which surface it was clicked from.
game_player_openThe player was opened and a game address was set.
game_frame_loadedThe game's frame finished loading, and how many whole seconds that took.
game_player_closeThe player was closed, how many whole seconds it had been open, and whether the game ever loaded.

These events carry public catalogue fields and whole numbers of seconds. They contain no name, no address, no identifier you supplied, and nothing typed into any form. The gap between one event and the next is a measure of whether the site is broken, which is the entire reason they exist.

4. What we collect when you send us something

Forms are the only route by which personal information reaches SlowDen. Form submissions are captured by Netlify Forms and delivered to the site's inbox; game submissions are additionally written to a store that publishes them to the catalogue.

Submitting a game, or entering a Slow Cook challenge

FieldWhy it is neededIs it published?
Game titleTo list the gameYes
Playable linkTo make the game reachableYes
Cover image linkTo illustrate the listingYes
DescriptionTo describe the gameYes
Engine or technologyContext for readers and for our own writingSometimes
Your name or handleTo credit you; attribution is mandatory on this siteYes
Your email addressTo reply, to confirm ownership, to warn you if the link breaksNo. Never.
Rights confirmationEvidence you had the right to submitNo
Rating of the submission processFeedback on our own processYes, with your name and game title
Written commentFeedback on our own processYes, if you wrote one
Challenge selectedTo judge the entry in the right roundYes, for entries

The email address is the line worth underlining. It is used to correspond with you, it is never displayed on the website, it is never sold, rented, traded or shared for anyone else's marketing, and it is not added to a mailing list.

Reviews, suggestions and bug reports

These forms collect what you type and, where you provide it, an address to reply to. Review text may be published. Contact and bug-report text is not published, although we may quote an anonymised description of a problem when writing about how it was fixed.

Anti-spam

The forms carry a hidden field that a human never sees and never fills in. A submission that fills it is treated as automated and discarded. This is a decoy, not a tracker, and it collects nothing about you.

5. Why we are allowed to process it

For readers to whom this framework applies, our legal bases are as follows.

6. How long we keep things

Retention on a site of this kind is honestly described as follows rather than as a precise schedule we do not in truth operate.

You can shorten any of this by asking. A request to delete a submission record is honoured unless there is a live dispute about the game to which it relates.

7. Who else sees your information

SlowDen does not sell personal information and does not share it for anyone else's marketing. Information is disclosed only as follows.

WhoWhat they handleWhy
NetlifyHosting, request logs, form submissions, the published-game storeThey run the infrastructure the site is built on
Google AnalyticsAggregate usage and the four game eventsTo measure whether the site works
Google (email)The contents of the mailboxThe contact address is a mailbox they operate
PlaygamaWhatever their frame collects while a partner game runsThey supply and serve the partner games
Search enginesPublished page addresses onlyIndex submission, including IndexNow

We may also disclose information where we are legally required to, where it is necessary to establish or defend a legal claim, or where it is necessary to protect someone from harm. If SlowDen is ever transferred to another operator, records would pass to them, and this page would say so before it happened.

8. The game player, and what SlowDen does not control

This section is the one that matters most, and it is the one most privacy policies bury.

When you play a game on SlowDen, the game itself is usually not ours. It is loaded inside a frame from another company's servers, or you are sent to their website entirely. Once that frame is running, what happens inside it is determined by that other party.

For partner games this party is Playgama. Playgama serves its own advertising inside its player, and may set its own cookies, device identifiers or similar technologies in order to do so. SlowDen does not select those adverts, does not see what is collected, cannot switch it off, and cannot answer questions about it. If this matters to you, read Playgama's own privacy terms before playing a partner game.

For developer-submitted games the party is the developer, and their own arrangements apply on their own domain.

SlowDen itself carries no advertising code on any page. There is no ad tag, no ad network, no retargeting pixel and no advertising identifier in SlowDen's own pages. Everything of that kind that you may encounter lives inside somebody else's frame.

9. Cookies and local storage

SlowDen's own pages make very little use of storage in your browser, and what they do use is for remembering a preference rather than for identifying you. Analytics may set identifiers of its own, and third-party game frames set whatever they set.

The Cookie Policy covers this in detail, including how to refuse or clear these technologies. Blocking them does not prevent you from playing games on SlowDen.

10. Children

Browser-game sites are visited by children, and pretending otherwise would be dishonest. SlowDen is built accordingly: there is no account to create, no profile to fill in, and no reason for a child to give us anything at all in order to play.

We do not knowingly collect personal information from children. The forms that collect personal information exist for developers submitting their own work.

If you are a parent or guardian and believe a child has sent us personal information, write to slowden.official@gmail.com and it will be deleted. We will not put you through a verification process out of proportion to the request.

11. Your rights

Depending on where you live, you may have some or all of the following rights, and SlowDen will honour them regardless of whether the law where you live compels it:

To exercise any of these, write to slowden.official@gmail.com. We aim to respond within thirty days. We may ask a question to satisfy ourselves that the request comes from the right person — usually just that it arrives from the address used originally.

SlowDen does not sell personal information, does not share it for cross-context behavioural advertising, and carries out no automated decision-making that produces legal or similarly significant effects.

12. Where information is processed

SlowDen is operated from India, and the service providers named in this document operate infrastructure in several countries. Information given to SlowDen may therefore be processed outside the country where you live, including in jurisdictions whose data-protection law differs from your own. Where such a transfer is subject to legal safeguards, we rely on the mechanisms our providers put in place for that purpose.

13. Security, described honestly

SlowDen is a static website with no user accounts, which removes entire categories of risk: there are no passwords here to steal, no payment details, and no logged-in sessions to hijack. The site is served over HTTPS. Administrative access to the publishing tools is restricted to the operator. The endpoint that removes a game from the catalogue requires a secret key.

What we will not claim is that any of this makes a system impregnable, because no honest operator can claim that. If a breach ever affected information you gave us, we would say so on this website and write to the affected addresses, promptly and without minimising what happened.

14. Changes to this policy

This policy may change. The current version always lives at this address and carries its own "last updated" date. Where a change materially affects how information you already gave us is handled, a notice will appear at the top of this page for a reasonable period.

15. Contact

One address, read by a person:

slowden.official@gmail.com

Requests about your own information are handled without charge. If a request is genuinely excessive or repetitive we may say so and explain why, rather than quietly ignoring it.

Questions about this document? Email slowden.official@gmail.com.

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