
If you are deciding where to submit a browser game, the obvious instinct is to pick the portal with the most games on it — it looks like the busiest room. The numbers point the other way. We counted the catalogues of the three largest web-game portals from their own sitemap files, and the one with the smallest catalogue earns more free search traffic than the other two put together.
The short answer. Divide a portal’s free search traffic by the number of game pages it publishes. Poki earns roughly 70,500 free visits per game page. CrazyGames earns about 12,400. Playgama earns about 39. Adding more games to a portal does not add traffic to your game — and on a very large catalogue it can mean your page is one of ten thousand nobody is sent to.
Every catalogue figure below was counted on 21 August 2026 from the portal’s own sitemap.xml — the file each site publishes to tell Google what it has. That matters, because a portal’s marketing copy and its sitemap do not always agree. Playgama’s homepage title advertises 16,221 games; its sitemaps list roughly 9,700. We used the sitemap in every case, because that is the number Google actually sees.
Traffic figures are third-party estimates from Ahrefs and Semrush for August 2026, and they move month to month. Treat the ratio as the finding, not any single number.
Poki — 1,504 game pages, 143 category pages, 34 languages. Roughly 106 million free search visits a month.
CrazyGames — 4,371 game pages, 540 category pages, 25 languages. Roughly 54 million.
Playgama — about 9,700 games written out across 9 languages for 87,552 game URLs, plus 7,117 blog posts. Roughly 379,000 free search visits a month, alongside a considerably larger volume of paid traffic.
Poki has the smallest catalogue of the three and the largest free audience. It added 227 games in the whole of 2025 — fewer than one a day — and says publicly that it intends to keep being selective.
A game page earns search traffic when somebody searches for something and that page is the best answer. Almost always, that something is the game’s own name. Poki ranks first for retro bowl and pulls hundreds of thousands of visits a month from that single title.
Winning a game’s name takes work on that specific page: a real description, a title built around the name, working controls information, internal links from the categories it belongs to. That work does not scale to ten thousand pages. Past a certain size a portal is publishing pages it cannot support, and search engines respond the way they respond to any thin page — by crawling it and not indexing it.
None of this is a moral point about large catalogues. It is arithmetic: attention per page falls as pages rise, unless the effort rises with them.
Ask what a portal does with your page, not how many games it has. A catalogue count is the easiest number to find and the least useful. The useful questions are whether your game gets a page that can rank for its own name, whether anything links to that page from inside the site, and whether the portal is sending anyone to it.
A curated portal saying no is information, not rejection. A site that lists everything is telling you it will not be choosing what to promote. A site that turns games down is telling you the ones it accepts get something.
Check the sitemap yourself. Open /sitemap.xml on any portal you are considering. It takes a minute, and it is the portal’s own account of what it publishes with no marketing attached. Our earlier piece on telling a host from an audience covers the other signals worth reading.
SlowDen is small. The catalogue is 200 games, most of them partner games shown in partnership with Playgama, plus SlowDen Originals and games sent in by developers. Every game page credits the studio that made it, by name.
We are not going to claim the traffic numbers above — we do not have them, and this article would be worthless if we pretended otherwise. What we can say is what this measurement changed on our side: we stopped treating catalogue growth as progress. Adding a two-hundred-and-first game is not the goal; giving each page that already exists a reason to be found is.
If you have a finished browser game, you can submit it free — any engine, any skill level, no account required. If you would rather build to a prompt, Slow Cook is our ongoing challenge. Selected entries can be featured on the homepage plus a shoutout across our channels: a chance to be seen, never a guarantee.
The one-line version. The biggest browser-game site in the world publishes the fewest games and earns the most free search traffic per page by a wide margin. Before choosing a portal by its catalogue size, check what it does with a single page — because a single page is all you get.
Submit your game to SlowDen See Slow Cook Where to publish free in 2026All 200 free browser games on SlowDen — no download, no sign-up.