
Update, 14 October 2026: this post announced the first Slow Cook round, and the five challenges below were that round’s menu. The menu changes every round. The current challenges, the closing date and the latest winner are always on the Slow Cook page.
Cook up a small browser game. Any engine, any skill level. Pick your challenge. Slow Cook, SlowDen's free creative game challenge, is open — and there's no pressure cooker in sight.
Start cooking — submit your game See the challengesSlow Cook is SlowDen's ongoing, no-rush game challenge for browser games. You get a menu of creative prompts, you pick one (or a few), and you build a small game around it. Then you submit it so people can play it.
That's it. It's friendly, it's free to enter, and it's built for browser games — the kind that run in a tab with no download. If you've been looking for a reason to finally make a small game, this is a gentle one.
Most jams hand you one theme and that's the whole game. Slow Cook does it differently: there are five prompts on the menu, and you pick the one that sparks something. Each one asks for a complete small game rather than a weekend experiment, which is why a round runs about a month.
Updated 31 July 2026: the challenge menu was replaced. The earlier set (One Button, 60 Seconds, No Enemies, One Colour, Tiny World) is no longer running — the current five above are what entries are read against.
Everyone. You don't need a studio, a team, or a finished portfolio, and solo is completely fine. Be aware the current prompts ask for a finished small game rather than a weekend prototype, so give yourself the full month — but there is no experience bar and no application to pass.
Beginners, students, solo developers, hobbyists, and seasoned indie devs are all on the same menu here. Solo or in a team, any engine, any country — if it runs in a browser, it fits.
Here's the straight version, because overpromising helps no one. Selected winners get:
That's the real reward — a genuine chance to be seen. Slow Cook does not promise guaranteed traffic, downloads, players, revenue, followers, or cash prizes, and we won't pretend it does. What it offers is a low-pressure reason to make something small, and a real place for people to find and play it.
About dates: Slow Cook runs as a rolling challenge rather than one fixed global deadline — each round gives you roughly a month to cook from when you start, so you can jump in whenever you're ready instead of racing a single countdown. Check the Slow Cook page for the current prompts and timing when you begin.
Browser games are some of the easiest games in the world to share — a game that's just a link. Slow Cook is a small, friendly way to make one and put it in front of new players. Pick a prompt and cook something up.
Submit your game to Slow Cook Pick a challengeAll 324 free browser games on SlowDen — no download, no sign-up.