SlowDen

Slow Cook is open — a free browser game challenge anyone can enter

By Liza · SlowDen · Published 26 June 2026

Cook up a small browser game. Any engine, any skill level. Pick your challenge. Slow Cook, SlowDen's free creative game challenge, is open — and there's no pressure cooker in sight.

Start cooking — submit your game See the challenges

What Slow Cook is

Slow Cook is SlowDen's ongoing, no-rush game challenge for browser games. You get a menu of creative prompts, you pick one (or a few), and you build a small game around it. Then you submit it so people can play it.

That's it. It's friendly, it's free to enter, and it's built for browser games — the kind that run in a tab with no download. If you've been looking for a reason to finally make a small game, this is a gentle one.

How a round works

  1. Pick a challenge from the menu — any one you like, or try a few.
  2. Build a small browser game for it. You get about a month per round, at your own pace. Any engine, any skill level — Godot, Unity, Construct, GDevelop, Phaser, plain HTML5, whatever you already use.
  3. Submit a link to your hosted game (itch.io, Netlify, GitHub Pages, anywhere it runs in a browser). It goes live so people can play it.
  4. Players play and the round wraps up. Selected winners get featured — more on exactly what that means below.

Five challenges on the menu — pick any you like

Most jams hand you one theme and that's the whole game. Slow Cook does it differently: there are five prompts on the menu, and you pick the one that sparks something. Each one asks for a complete small game rather than a weekend experiment, which is why a round runs about a month.

Updated 31 July 2026: the challenge menu was replaced. The earlier set (One Button, 60 Seconds, No Enemies, One Colour, Tiny World) is no longer running — the current five above are what entries are read against.

Who can enter

Everyone. You don't need a studio, a team, or a finished portfolio, and solo is completely fine. Be aware the current prompts ask for a finished small game rather than a weekend prototype, so give yourself the full month — but there is no experience bar and no application to pass.

Beginners, students, solo developers, hobbyists, and seasoned indie devs are all on the same menu here. Solo or in a team, any engine, any country — if it runs in a browser, it fits.

What you actually get (the honest part)

Here's the straight version, because overpromising helps no one. Selected winners get:

That's the real reward — a genuine chance to be seen. Slow Cook does not promise guaranteed traffic, downloads, players, revenue, followers, or cash prizes, and we won't pretend it does. What it offers is a low-pressure reason to make something small, and a real place for people to find and play it.

How to enter

  1. Have a browser-playable game (or make a new small one for a prompt). It must be your own work — credit any free assets you use.
  2. Host it somewhere it runs in a browser (itch.io, Netlify, GitHub Pages, your own site).
  3. Submit the link through SlowDen's submit panel. See how submitting works for the full checklist, and browse the five challenges to pick your prompt.

About dates: Slow Cook runs as a rolling challenge rather than one fixed global deadline — each round gives you roughly a month to cook from when you start, so you can jump in whenever you're ready instead of racing a single countdown. Check the Slow Cook page for the current prompts and timing when you begin.

Browser games are some of the easiest games in the world to share — a game that's just a link. Slow Cook is a small, friendly way to make one and put it in front of new players. Pick a prompt and cook something up.

Submit your game to Slow Cook Pick a challenge