SlowDen

How to submit your browser game to SlowDen (2026 walkthrough)

By Liza · SlowDen · Published 25 July 2026

You finished a small browser game. Now you want people to actually play it. This is the full walkthrough for getting it onto SlowDen — what to do to your build first, how the submission route works today, and what you can honestly expect afterwards. It's free, and your game stays yours.

The short version: export a web build → host it on a public link → test that link on a phone → pick a Slow Cook challenge → send SlowDen your title and link. Everything below is the detail that makes each step actually work.

First: is your game a fit?

SlowDen lists browser-playable games — things a player clicks and plays instantly, with nothing to install. Before you spend time on the rest of this guide, check your game against four things:

You do not need to be a studio, and you don't need a portfolio. First-timers and students are genuinely the target here.

Step 1 — Export a web build

Any engine that exports to the web works. If you're on Godot, that's the Web export preset; GDevelop and Construct both export to HTML5 directly; Unity uses WebGL; and if you wrote it in Phaser or plain JavaScript, you already have one.

Two things worth doing while you're in the export screen, because they're annoying to fix later:

Step 2 — Put it on a public link

You host your own game, and you send SlowDen the link. That's deliberate — it means you keep control of the build and can update or pull it whenever you like.

Three free places that work well for this:

We compared these in more depth in where to publish your HTML5 game free in 2026 if you're still choosing.

Step 3 — Test the link like a stranger would

This is the step people skip, and it's the one that quietly kills submissions. A link that works on your machine, in your browser, with your cache, is not proof of anything.

  1. Open your link in a private/incognito window. If it needs a login to view, it isn't public yet.
  2. Open it on an actual phone. Check the game fits the screen and that you can control it by touch — or that it clearly says it's keyboard-only.
  3. Watch the first ten seconds. Does it load, or does it sit on a blank screen? Does a new player know what to press?
  4. Check it survives being embedded. Games on SlowDen run in a sandboxed browser window, so if your game breaks inside an iframe, it'll break for players too.

Step 4 — Get your details together

Have these ready in a single note before you submit. It turns the last step into a two-minute job:

Step 5 — Send it in (two routes)

Updated 31 July 2026. There are now two separate submission routes, and you only need one of them:

Both are free, both are read by a person, and neither publishes anything automatically. Check the Slow Cook page for the current five prompts and the round's close date before you build for a challenge — the menu is changed from time to time, and it was replaced on 31 July 2026.

The full official rundown, including the FAQ on ownership and fees, lives on the submit your game page — that's the page to check first, and the one to bookmark.

Check the current round before you build. Slow Cook rounds open and close, and the five prompts on the menu change. Check the Slow Cook page for the live list and the round's close date before you start.

Corrected 31 July 2026: this box used to say the on-site boxes “save to your own device only” and were not a way to reach SlowDen. That was true when the guide was written, and is no longer true. The submission, suggestion and contact forms on SlowDen now post for real and come straight to a person, and every one of them also shows an email address as a fallback.

What you can honestly expect

Here's the part a lot of platforms are vague about, so we'll be blunt:

If a platform ever promises you players, treat that as a red flag. Nobody can promise you players.

A quick note on what's on SlowDen

So you know exactly what you'd be joining: SlowDen lists games from a mix of sources. Most partner titles are shown in partnership with Playgama and remain © their respective studios. Games SlowDen makes itself are marked as SlowDen Originals. A game you submit is a creator-submitted game — separate from both, and credited to you.

Ready?

Export the web build, get it on a public link, open that link on your phone, and pick a prompt. A small finished game that a stranger can play in one click is worth more than a big one nobody can reach.

Submit your browser game See the Slow Cook challenges Where to publish free