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    <title>SlowDen Blog</title>
    <link>https://slowden.com/blog/</link>
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    <description>Browser game guides, Slow Cook news and what building a free games site actually looks like — from SlowDen.</description>
    <language>en</language>
    <lastBuildDate>Wed, 19 Aug 2026 09:00:00 +0530</lastBuildDate>
    <item>
      <title>A full-folder deploy deletes what you leave out</title>
      <link>https://slowden.com/blog/a-full-folder-deploy-deletes-what-you-leave-out/</link>
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      <pubDate>Wed, 19 Aug 2026 09:00:00 +0530</pubDate>
      <description>A drag-and-drop deploy is a replacement, not a sync: every file left out of the folder stops existing. Our build folder still held 111 directories for retired games, and shipping them would have shadowed the 111 redirects that were doing their job, because a static host serves an existing file in preference to a redirect rule. Two self-hosted games had assets that lived only on the live site - 103 files and 142.5 MB, not the ~205 MB our own notes claimed. How we enumerated them from a 1.76 MB JS bundle, why the dynamic-path check is what makes that list complete rather than merely plausible, and why a made-up filename returning 404 is the check that makes the other 103 mean anything.</description>
    </item>
    <item>
      <title>Games for girls: 22 free dress up and cooking games</title>
      <link>https://slowden.com/blog/games-for-girls-free-online/</link>
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      <pubDate>Sat, 15 Aug 2026 09:00:00 +0530</pubDate>
      <description>Games for girls on SlowDen is 22 free games from 12 studios, all of them running inside a browser tab with nothing to install. Counted rather than guessed, the shelf splits seven ways: 6 dress-up and avatar games, 4 cooking, 3 salon and spa, 3 home design, 2 hidden object, 2 life simulation and 1 craft game — plus one ragdoll sword-fighting arena game that fits none of them, which is the honest evidence that the label is a search term and not a rule. Only 1 of the 22 is keyboard-locked, against 7 of 18 in horror, and 9 publish no control list at all.</description>
    </item>
    <item>
      <title>io games unblocked: 12 free .io games, no download</title>
      <link>https://slowden.com/blog/io-games-unblocked/</link>
      <guid isPermaLink="true">https://slowden.com/blog/io-games-unblocked/</guid>
      <pubDate>Sat, 15 Aug 2026 09:00:00 +0530</pubDate>
      <description>Searching io games unblocked almost always means one practical thing: an .io game that opens in the tab you already have, with nothing to install and no account. SlowDen lists 12 of them from 11 studios. Which seven are documented for a phone, which two want a keyboard, and the one — Eat Blobs Simulator — that two people can share a keyboard for. Plus the other eleven games in the catalogue that hand out two sets of keys while being filed under something other than 2 Player, and the honest reason no games site can promise the word in the title.</description>
    </item>
    <item>
      <title>Solar Smash unblocked: play free in your browser</title>
      <link>https://slowden.com/blog/solar-smash-unblocked/</link>
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      <pubDate>Sat, 15 Aug 2026 09:00:00 +0530</pubDate>
      <description>Solar Smash unblocked nearly always means playing it in a browser tab with nothing installed, on a computer that will not let you install anything. That version exists on SlowDen: free, no download, no account. The part most pages skip is which Solar Smash you are opening — this one is credited to Mirra Games, and SlowDen claims no connection to other games sharing the name. How it plays, why its control list means a phone works, what else in the catalogue is about taking things apart, and the honest answer about school networks.</description>
    </item>
    <item>
      <title>The best free 2 player browser games (no download)</title>
      <link>https://slowden.com/blog/best-free-2-player-browser-games/</link>
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      <pubDate>Fri, 14 Aug 2026 09:00:00 +0530</pubDate>
      <description>The best two-player browser games are mostly not in the 2 Player category, and that is a measurement rather than an opinion. We read the published control list of all 200 games in the catalogue: 13 hand out two separate sets of keys so two people can play at one keyboard, and only 2 of those 13 are filed under 2 Player. The other eleven are sitting in Sports, Minecraft, Racing, Funny and .io Games, where nobody looking for a two-player game would think to check. All 13 listed with their actual keys, plus why one device almost never means one phone.</description>
    </item>
    <item>
      <title>Horror games online: free scary games, no download</title>
      <link>https://slowden.com/blog/horror-games-online-free-no-download/</link>
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      <pubDate>Fri, 14 Aug 2026 09:00:00 +0530</pubDate>
      <description>Horror games online usually come with a download you cannot install or a sign-up wall before you are shown anything. Neither is necessary: SlowDen lists 18 free horror games from 14 different studios that run inside the browser tab you already have open. Which ones are first-person and want a keyboard, which are escape rooms you can tap through on a phone, which three have other people in them, and why a black rectangle for a while is normal in this genre specifically.</description>
    </item>
    <item>
      <title>Unblocked games at school: what actually works</title>
      <link>https://slowden.com/blog/unblocked-games-what-works-at-school/</link>
      <guid isPermaLink="true">https://slowden.com/blog/unblocked-games-what-works-at-school/</guid>
      <pubDate>Fri, 14 Aug 2026 09:00:00 +0530</pubDate>
      <description>No website can make itself unblocked at your school, and any page that promises otherwise is telling you something it has no way of knowing. Two separate locks both get called blocked: the network filter, which a games site cannot touch, and the install restriction on a managed school laptop, which a browser game walks straight past because there is nothing to install. A 30-second test to tell them apart, what the studios' own control lists say about Chromebooks, and why the proxy sites in the search results are a bad trade.</description>
    </item>
    <item>
      <title>Your og:image is probably the wrong shape</title>
      <link>https://slowden.com/blog/your-og-image-is-probably-the-wrong-shape/</link>
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      <pubDate>Wed, 12 Aug 2026 09:00:00 +0530</pubDate>
      <description>Every link we had ever shared rendered as a cropped slice of our own logo: the image was 1695x387, a 4.38:1 strip, inside a card type that renders at about 1.91:1 — a 2.3x mismatch that nothing in the pipeline treats as an error. Before building a replacement we measured nine browser-game portals, and of the six that served a measurable image, exactly one matched both the card type it declared and its own declared dimensions. Then counting first cut the repair by ninety per cent: 212 of our 235 pages were never affected, because their share image is the game's own 1920x1080 thumbnail — better than any generic card. Plus why we refused to declare dimensions we had not measured, and a gap this article found and did not close.</description>
    </item>
    <item>
      <title>Why 3 of our 16 blog posts had no analytics tag</title>
      <link>https://slowden.com/blog/why-some-pages-have-no-analytics-tag/</link>
      <guid isPermaLink="true">https://slowden.com/blog/why-some-pages-have-no-analytics-tag/</guid>
      <pubDate>Wed, 12 Aug 2026 09:00:00 +0530</pubDate>
      <description>Three posts were about to ship with no analytics tag at all — not a broken tag, the snippet simply was not in the file. The pages rendered, validated and would have returned a normal 200. The cause is one line of reasonable behaviour: the generator refuses to overwrite a file a human wrote, so the one page type written by a human is the one page type the head template cannot reach. 215 of our 235 pages get the tag from a template; the other 20 get it from someone remembering, and three of those had already fallen off. Plus the ship-list-not-build-folder rule, a repair verified byte-for-byte, and two probes that lied while we were fixing it.</description>
    </item>
    <item>
      <title>The same URL served me two different images</title>
      <link>https://slowden.com/blog/the-same-url-served-two-different-images/</link>
      <guid isPermaLink="true">https://slowden.com/blog/the-same-url-served-two-different-images/</guid>
      <pubDate>Tue, 11 Aug 2026 09:00:00 +0530</pubDate>
      <description>One image URL returned a 2,864,826-byte PNG at 1920x1080 and a 115,500-byte AVIF at 512x288 — same browser, same page, a second apart. The ?width= in the URL turned out to be inert across eight values, including one we invented; the Accept header was deciding both the format and the resolution. Across all 200 catalogue thumbnails: 418.9 MB on the fallback path against 19.5 MB negotiated. Plus why your own RUM cannot see any of it, and the eager-loading defect this found on our homepage — 200 first-paint image requests, now 6.</description>
    </item>
    <item>
      <title>The star rating your iframe added to your page</title>
      <link>https://slowden.com/blog/the-star-rating-your-iframe-added/</link>
      <guid isPermaLink="true">https://slowden.com/blog/the-star-rating-your-iframe-added/</guid>
      <pubDate>Sat, 08 Aug 2026 09:00:00 +0530</pubDate>
      <description>Google's Rich Results Test reports 4 valid structured-data items on one of our game pages. We wrote one of them. The other three — an Organisation, a Review snippet and a Software App — are published by a document inside a cross-origin iframe, and the rating attached to them is one we never collected. Measured against a control page whose embed carries no structured data at all: 4 valid items versus 1. Plus 11 embed providers probed, and why the one-line fix is not applied.</description>
    </item>
    <item>
      <title>200 game pages, 200 star ratings, 0 machine-readable controls</title>
      <link>https://slowden.com/blog/the-game-metadata-field-nobody-fills-in/</link>
      <guid isPermaLink="true">https://slowden.com/blog/the-game-metadata-field-nobody-fills-in/</guid>
      <pubDate>Fri, 07 Aug 2026 09:00:00 +0530</pubDate>
      <description>A player wants to know one thing before they commit: can I operate this with what I am holding? schema.org has a field for exactly that. We checked 200 game pages across four browser-game portals — every one publishes a star rating, and not one publishes that field. The data is not being dropped in transit; 190 of 190 supplier pages have a How to Play section and only 107 name an input device in it. Plus the one platform that does collect it, and the 96 pages we annotated in response.</description>
    </item>
    <item>
      <title>Two players, one keyboard</title>
      <link>https://slowden.com/blog/two-players-one-keyboard/</link>
      <guid isPermaLink="true">https://slowden.com/blog/two-players-one-keyboard/</guid>
      <pubDate>Wed, 05 Aug 2026 09:00:00 +0530</pubDate>
      <description>Local co-op is the cheapest multiplayer anyone ever shipped: no server, no netcode, no accounts. It is also the one mode a phone cannot run. We read the control list of all 200 games in the catalogue: 13 document two people on one device, 9 hand out two separate key sets, and exactly 1 of those 9 is filed under 2 Player. Plus nine control lists that stop mid-sentence, and a correction to our own article from the same day.</description>
    </item>
    <item>
      <title>Why your browser game is unplayable on a phone</title>
      <link>https://slowden.com/blog/why-your-browser-game-is-unplayable-on-a-phone/</link>
      <guid isPermaLink="true">https://slowden.com/blog/why-your-browser-game-is-unplayable-on-a-phone/</guid>
      <pubDate>Wed, 05 Aug 2026 09:00:00 +0530</pubDate>
      <description>We audited the developer-written control list of every game in a 200-game HTML5 catalogue. Of the 155 that have one, 68 never mention touch at all and 26 name a keyboard key as the movement control. Meanwhile the page around the game invites the player to tap, on 14 live pages out of 14, and the box any on-screen controls would fit into measures 331 by 207 pixels.</description>
    </item>
    <item>
      <title>Why players leave before your game starts</title>
      <link>https://slowden.com/blog/why-players-leave-before-your-game-starts/</link>
      <guid isPermaLink="true">https://slowden.com/blog/why-players-leave-before-your-game-starts/</guid>
      <pubDate>Mon, 03 Aug 2026 09:00:00 +0530</pubDate>
      <description>The page gets visits and the play count stays flat, so nobody who left ever played the game. We measured the window before the game starts on a live portal: a 330x205 pixel box on a phone, a third of the game below the fold on a laptop, several seconds of black rectangle, and a start button clipped by the edge of the screen.</description>
    </item>
    <item>
      <title>Why your game breaks inside an iframe</title>
      <link>https://slowden.com/blog/why-your-game-breaks-inside-an-iframe/</link>
      <guid isPermaLink="true">https://slowden.com/blog/why-your-game-breaks-inside-an-iframe/</guid>
      <pubDate>Sun, 02 Aug 2026 09:00:00 +0530</pubDate>
      <description>Fullscreen does nothing, the save file is gone, there is no sound and the arrow keys scroll the page. We measured a live cross-origin game embed to show which browser features are switched off by default, who can switch them back on, and how to test your own build in ten minutes.</description>
    </item>
    <item>
      <title>How to actually finish a game in one month</title>
      <link>https://slowden.com/blog/how-to-finish-a-game-in-one-month/</link>
      <guid isPermaLink="true">https://slowden.com/blog/how-to-finish-a-game-in-one-month/</guid>
      <pubDate>Sat, 01 Aug 2026 09:00:00 +0530</pubDate>
      <description>A weekend jam fails because there is not enough time. A month fails because there is just enough time to start building systems instead of a game. A week-by-week calendar working backwards from the 31 August Slow Cook deadline, each challenge's own pass/fail line, and the order to cut things in when you fall behind.</description>
    </item>
    <item>
      <title>Why your browser game loads to a black screen</title>
      <link>https://slowden.com/blog/why-your-browser-game-loads-to-a-black-screen/</link>
      <guid isPermaLink="true">https://slowden.com/blog/why-your-browser-game-loads-to-a-black-screen/</guid>
      <pubDate>Fri, 31 Jul 2026 09:00:00 +0530</pubDate>
      <description>Zero console errors, every file returns 200, and the player still sees black. We measured one of our own games — 203 MB of art queued in front of a 38 KB game — and wrote down exactly how a project ends up there, plus how to check your own build in ten minutes.</description>
    </item>
    <item>
      <title>Which browser-game portals actually have players on them</title>
      <link>https://slowden.com/blog/which-browser-game-portals-have-players/</link>
      <guid isPermaLink="true">https://slowden.com/blog/which-browser-game-portals-have-players/</guid>
      <pubDate>Thu, 30 Jul 2026 09:00:00 +0530</pubDate>
      <description>Developers keep asking where to publish an HTML5 game when what they mean is which of these places has anybody on it. How to tell a host from an audience by reading a portal's own pages, what developers say they actually want, and the honest ceiling on what a listing does for you.</description>
    </item>
    <item>
      <title>What players in six countries ask a browser game site to do</title>
      <link>https://slowden.com/blog/how-browser-game-search-differs-by-country/</link>
      <guid isPermaLink="true">https://slowden.com/blog/how-browser-game-search-differs-by-country/</guid>
      <pubDate>Thu, 30 Jul 2026 09:00:00 +0530</pubDate>
      <description>Most browser-game searches are phrased as a negative — people want games without something. 'No download' is the one universal across six regions; after that it splits into no ads, no login, and an Indian-English phrase no Western portal writes.</description>
    </item>
    <item>
      <title>Free browser games you can play right now (no download)</title>
      <link>https://slowden.com/blog/free-browser-games-to-play-right-now/</link>
      <guid isPermaLink="true">https://slowden.com/blog/free-browser-games-to-play-right-now/</guid>
      <pubDate>Wed, 29 Jul 2026 09:00:00 +0530</pubDate>
      <description>A player's guide to SlowDen's free browser games, sorted by how much time you actually have — two-minute arcade runs, ten-minute daily puzzles, and games for two people on one keyboard. No downloads, no sign-up.</description>
    </item>
    <item>
      <title>How to submit your browser game to SlowDen (2026 walkthrough)</title>
      <link>https://slowden.com/blog/how-to-submit-your-browser-game-to-slowden/</link>
      <guid isPermaLink="true">https://slowden.com/blog/how-to-submit-your-browser-game-to-slowden/</guid>
      <pubDate>Sat, 25 Jul 2026 09:00:00 +0530</pubDate>
      <description>A step-by-step, honest walkthrough of submitting your browser game to SlowDen — how to get your web build submission-ready, what to prepare, exactly how the Slow Cook route works today, and what you can and can't expect.</description>
    </item>
    <item>
      <title>Where indie game developers gather around the world (2026)</title>
      <link>https://slowden.com/blog/where-indie-game-developers-gather-around-the-world/</link>
      <guid isPermaLink="true">https://slowden.com/blog/where-indie-game-developers-gather-around-the-world/</guid>
      <pubDate>Sun, 28 Jun 2026 09:00:00 +0530</pubDate>
      <description>A friendly, honest map of where indie and browser-game developers gather online in 2026 — global hubs like itch.io and Ludum Dare plus active scenes in India, Southeast Asia and Brazil — and how a browser game helps you join in.</description>
    </item>
    <item>
      <title>Where to publish an HTML5 game free in 2026: 4 routes</title>
      <link>https://slowden.com/blog/where-to-publish-html5-browser-game-free-2026/</link>
      <guid isPermaLink="true">https://slowden.com/blog/where-to-publish-html5-browser-game-free-2026/</guid>
      <pubDate>Sat, 27 Jun 2026 09:00:00 +0530</pubDate>
      <description>Self-host it, put it on itch.io or Newgrounds, pitch an ad-revenue portal, or enter a jam. Four free routes to getting a browser game played in 2026 — what each one actually gets you, what it asks in return, and a 30-second checklist to run before you publish anywhere.</description>
    </item>
    <item>
      <title>Slow Cook is open — a free browser game challenge anyone can enter</title>
      <link>https://slowden.com/blog/slow-cook-browser-game-challenge-is-open/</link>
      <guid isPermaLink="true">https://slowden.com/blog/slow-cook-browser-game-challenge-is-open/</guid>
      <pubDate>Fri, 26 Jun 2026 09:00:00 +0530</pubDate>
      <description>Slow Cook is SlowDen's free browser game challenge. Pick a creative prompt, build a small but complete browser game — any engine, any team size — and submit it free for a chance to be featured.</description>
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